The October patch notes reveal a shift in balance philosophy, emphasizing solo queue and laning as more influential factors on game outcomes, with a greater chance of snowballing. The patch introduces ARAM Mayhem, a fresh twist on non-Summoner’s Rift modes, along with champion adjustments addressing problematic and overpowered kits, though those remain challenging to balance.
While some top meta champions receive nerfs, the buffs are mostly unremarkable. Item changes notably weaken melee mids, rendering them nearly non-viable without further updates. Rune changes also reduce the viability of early-weak melee champions in the snowball-centric meta.
ARAM Mayhem combines the ARAM mode with Augments, adding variety and excitement for players of all skill levels. It stands out as a notable highlight in this otherwise underwhelming patch.
"The nerf list should make most solo queue players happier about the gameplay patterns being toned down, while the rune changes will have melees that are weak early even less viable in a meta that is defined around snowballing and early skirmishes."
This patch focuses on subtle, solo queue-centric tweaks rather than major meta shifts, leading to a somewhat disappointing experience for those seeking large changes.
Author’s summary: The patch prioritizes solo queue balance and laning impact, with ARAM Mayhem offering fresh gameplay, but overall changes fall short of transforming the meta or champion viability substantially.